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Adrilankha is the largest city and current capital of the Dragaeran Empire. The city is located on the south coast of the Dragaeran Continent, situated on both sides of the mouth of the Adrilankha River. With an estimated population of over a million inhabitants, it is the largest city on the continent since the destruction of Dragaera City during Adron's Disaster at the beginning of The Interregnum.

While not a part of any duchy, the town comprises the bulk of the County of Whitecrest. As such, it is governed at three separate levels, a municipal government responsible for mostly civil matters strictly within the confines of the city proper, under the Viscount of Adrilankha; at the county level concerning civic order and maintenance as well as municipal law and local defense, under the leadership of the Countess of Whitecrest; and at the Imperial level under the Empress, responsible for enforcement of Imperial law and overall military defense of the capital.

The city is significant for its role in the founding of the Dragaeran Empire (the city is the location of an important early victory by Kieron the Conquerer over barbarian Easterner forces), as well as becoming an important trading hub and cultural epicenter.

The city is home to a large meat-processing industry, publishing houses, musical and theatrical companies, as well as being a trading center for all manner of agricultural produce, manufactured goods, raw industrial materials, clothing, furniture, and luxury and recreational products.

From the sea, the city was historically said to resemble a bird in flight, with the high cliffs on either side of the city forming the "wings" of the bird. However, this changed during Adron's Disaster when the Orb was lost, and sorcery suddenly stopped functioning. The cliffs to the east of the city (a promontory known as Kieron's Watch) collapsed into the sea when the spells that were holding it in place stopped working.

Etymology[]

It is unclear where the original name came from, but the city has had the name for at least many thousands of years. It is possibly derived from serioli or one of the ancient languages of one of the Great Houses, but no one can be certain which.

The river around whose mouth the city was constructed was previous known as the Napelmente, before being renamed the Adrilankha River in more recent times.

History[]

There was already a small settlement at the site during the days of Zerika I, about which little is known. Whether the original inhabitants were serioli, Easterners, or one of the pre-Empire Dragaeran tribes is uncertain.

Around the time of the creation of the Orb, Kieron, chief of the Dragon Tribe, dissatisfied with living under the constant oppression presented by dwarf barbarians from the eastern lands formed a coalition that he called the "tribe of all tribes' made up of about half of the other then-extant tribes, including the Dzur, the Lyorn, the Orca, the Chreotha, the Hawk, the Athyra and the others that would eventually make up the members of the Cycle.

In a decisive campaign against the main easterner military force of the time, Keiron led his army to the site of modern-day Adrilankha, and waited for the easterner force to arrive to face him. During this period, it appeared that the tribe of the Orca had reneged on their agreement to join Kieron's forces, which would have left him at a significant numerical disadvantage to the Easterner army. The Lyorn members urged a retreat in the face of these circumstances, but Kieron refused to leave, and instead walked out to a point on one of the nearby cliffs above the ocean-sea (later named Kieron's Watch) to await the approach of the Orca ships. He waited for 5 days, and eventually the Orca arrived, just in time to meet the Easterners who arrived at virtually the same moment. The Orca forces in the end had little effect on the outcome of the battle, being ineffective fighters on land. owing to Keiron's tactical abilities, however, the tribe of tribes prevailed and crushed the Easterner army nonetheless.

In spite of the significance of the victory, the eventual Empire that would grow from Kieron's tribe of tribes would, for a number of practical reasons, found their capital city farther to the northwest, naming it Dragaera City. Adrilankha did grow in size and soon became an important commercial center, as well as being strategically important in the later Imperial struggles with Elde Island.

During The Interregnum the city suffered far less than many other parts of the Empire, owing to a number of factors, among them strong leadership from the Countess of Whitecrest, aided by her husband Khaavren. The importance of coastal fishing and trade also helped matters, as it made the city largely self-sufficient. The area also benefitted from an influx of Teckla and Easterner refugees from other region which supplied a supply of cheap labor for the landowners, factories, and packing houses of the city. There was at least one major skirmish with pirate forces from Elde Island during this period, but a skilled defense led by the former captain of the Imperial Guard was successful in repelling the invasion.

Upon the recovery of the Orb from the Paths of the Dead by Zerika IV, ending the Interregnum, the city was designated the new Imperial Capital. Construction was begun the new Imperial Palace. It was shortly afterward that the city was attacked by the Pretender, Kana, who attempted to seize the Orb by force and install himself as Emperor in spite of the Cycle not having turned to the Dragon. This effort ended in failure, and the pretender was seized and executed.

Since that time, the city has grown and prospered like never before. In spite of several minor bouts of civil unrest from the local Teckla and Easterner immigrants in 221 and 244 respectively, the city has flourished under the leadership of Empress Zerika IV.

Geography[]

Adrilankha is large enough that even on horseback, riding from one side of the city to the other takes several hours to complete.

Districts/Neighborhoods[]

Adrilankha contains a wide variety of different neighborhoods, from the opulent estates on the west side of town, to the Easterner's Ghetto in the southeast.

The Adrilankha River passes through the center of the city. A number of bridges cross the river at various points, including the Chain Bridge, the Stone Bridge the Wrecked Bridge, and the Five Mile Bridge.

Sections[]

  • South Adrilankha
  • Northwest Adrilankha
    • Hilly, with opulent houses "damn near castles" (Yendi)

Districts[]

  • Palace district
    • Located in the Northeast part of the city, only a few miles from the edge of town, this area comprises the actual palace, as well as the Imperial Circle, with a physical House building representing each of the Great Houses, and presumably the immediate surroundings
    • Several theaters are present in this district, presumably ones that cater to the high nobility
  • Malak Circle District
    • outside of, but near South Adrilankha (Teckla) - Near in this case being relative, as it is "a good two hour's" walk between the two, and they are on opposite sides of the river
  • Canal District
    • Presumably located near the canal, though it is unclear where in the city this is found
    • Several theaters are located in this area, presumably ones that cater to Teckla and lesser nobility (Chreotha, Jhereg, Jhegaala, etc)
  • "Little Deathsgate"
    • An area somewhere to the west of Malak Circle, it sits at the western edge of Toronnans area of control
  • Slaughterhouse district
    • Presumably where all the animal slaughtering happens. (Dzur, Chapter 4)
  • Donner's Court district
    • A district in South Adrilankha, named after "a fairly small courtyard that was once a temple to Barlen, built by an Easterner named Donner." Many shrines line Harvoth Street, which ends at Donner's Circle. (Dzur, Chapter 5)
  • Six Corners
    • "The heart of South Adrilankha," one of the streets likely named Stranger's Road. (Dzur, Chapter 5)
  • The Harbor District
    • Usually referred to as just "the docks", presumably in southernmost portion of the city, but not far from Malak Circle and also the Easterner's Ghetto. Criminal activities in this area fall under the control of the Jhereg Nylanth.
  • Heart's Road district
    • A district in South Adrilankha. Contains an open-air market and was formerly the location of the Tinsmiths' Guild. (Vallista, Chapter 1)
  • North Hill
    • The highest point in the city. The west side is dominated by large estates with magnificent views of the ocean-sea. As one moves east, it becomes a large theater district as the hill slopes down toward the center of town. At least 9 large theater companies operate in this area, and presumably some smaller ones as well.
    • A section of town where amateur theater is performed (teckla, ch 3)
  • Captain's Corner district
    • Hawk, Chapter 4.
  • The Hook
    • "a tiny area on the western side of the city, just touching Lower Kieron." Hawk, Chapter 4.

Climate[]

Being located on the southern edge of the continent, the city is in a mild sub-tropical temperate region. The moderating presence of the ocean-sea helps to reduce extreme swings in temperature from winter to summer, so there is less impact due to the change of seasons than other places in the Empire. Bordered to the west by dense jungles, rain is common in the winter months. Snowfall, while not unheard of, is somewhat unusual and there is typically little buildup when it does occur. There can be stormy weather periods, especially during the fall and winter.

Arts[]

The Imperial Palace boasts a large number of statues and paintings by famous Dragaeran artists throughout history. While not as impressive as those lost in the old palace in Dragaera City during Adron's Disaster, they represent the largest such concentration of such artwork remaining in the Empire. There are likely also independent galleries featuring the work of less famous and/or newer artists.

The city supports a large number of local theater companies, which are almost ubiquitous throughout the city. The size and quality of these performances being highly variable depending on the district and neighborhood in which they are found. Most of the highest-quality professional theatrical productions are found in the nine theaters in the North Hill district, including the Crying Clown, High Harbor, Clamshell, and Sandstone theaters. See also: Dragaeran Theater.

These theaters, will sometimes also host musical performances (especially of compositional music), or feature dancers.

Many local taverns and inns also feature live musical performances, typically being more focused on performances of social music. A number of theatrical and musical agents such as Aisse and Tomas, Oscar, and Ramon help coordinate musical performances with the owners of the various venues.

Cuisine[]

See also: Food of Dragaera

While most of the Great Houses do not put much emphasis on commercial food culture, there are a few exceptions, such as the Jhereg, who often conduct their 'business' over a meal. Additionally, food plays a far more important role in the lives of Teckla and Easterners. As a result, the best dining establishments to be found in Adrilankha are often run by Easterners.

The undisputed finest example of this is the restaurant known as Valabar's. Run by a large family of immigrant Easterners, Valabar's has existed in the city for hundreds of years, since before The Interregnum. Amongst those who are knowledgeable about fine dining, Valabar's is the consensus for best restaurant in the city (if not the entire Empire).

There are other well-established taverns and Inns throughout the city as well, including:

Transportation[]

Historically, getting around Adrilankha involved private and hired carriages and riding on horseback for the wealthy, and walking on foot for those of lesser means. Footcabs used to offer a less-expensive option for the middle classes, but are less common since the advent of Teleporation.

Today, those with sufficient education simply teleport to wherever they need to go. For those wealthy who are less skilled in sorcery, there are businesses that will perform teleports for a fee.

Most others still simply walk from place to place.

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